Will works on digital games, but only sort of. His current project is to understand the relation between game design practice (generously conceived), skill aquisition processes, and the politics of skill in the context of post-industrial capitalism. He approaches these issues through a set of objects skirting the boundaries of what counts as a digital game — such as music and image production apps for mobile devices, one-off responsive environments built in research-creation labs, and indie games that renew and reinvent the tradition of 3D simulation handed down to us since the Quake engine. While completing his MA in Art History through McGill’s Department of Art History and Communication Studies, Will worked on Husserlian phenomenology of time consciousness, Conterstrike 1.6, and The Night Journey under the supervision of Christine Ross. Will is currently a PhD student in the Department of Media, Culture and Communications at NYU Steinhardt School of Culture, Education and Human Development.
Thomas is a PhD student with the Department of Modern Culture and Media at Brown University, where he studies media ecology as a SSHRC Doctoral and Brown Presidential fellow. Accordingly, his interests draw from infrastructure and energy humanities, environmental media and documentary studies, scientific imaging, science and technology studies, ethology, and theories of immanence, perception, temporality and violence. Thomas holds a Master’s in Cultural Studies from McGill, where he researched with the Moving Image Research Laboratory and co-founded ‘Cinema Out of the Box’. Among other work for the MIRL, he designed this website. Thomas has recently published articles in The Journal of Film and Video and NECSUS: European Journal of Media Studies.